![]() ![]() Statistical attributes of the player, the available equipment and AI opponents increase incrementally and create the illusion of progress. This in turn spawns entire online communities devoted to collecting, documenting, sharing and teaching the "how-to" of these games.Īn unsustainable version of this would be games like borderlands 2, diablo 3, WoW (please don't kill me) These multiplayer games offer replay-ability through game mechanics that provide a virtually endless and incremental sense of progress. Which sustain themselves by selling cosmetic items in the game and offer replay-ability (=value) through game mechanics with an extremely high skill cap allowing players to enjoy a process of achieving mastery over a long period of time. Then there are competitive multiplayer oriented games. It takes a considerable amount of time to collect/do all these things, perhaps even longer than playing through the main story and slowly bore the player to death. Which offer replay-ability by adding tons of easter eggs and "collectibles" Which basically have you scouring the world to find useless items that have little if anything to do with the story of the game. Unsustainable would be something that you see in rockstar games, the assasins creed and far cry series. they offer a high skill cap and the focus of the game is to defeat it's challenges with more and more finesse each time, thus offering the player an ever growing sense of accomplishment and genuine bragging rights. What I mean with sustainable is that the game offers a replay value that deepens one's enjoyment of the game rather than slowly milks it dry.Īn example of that is dark souls or super meat boy. There's also an increasing focus on sustainable replay-ability. The formulaic nature of big games is becoming harder to ignore and developers are once again being challenged to create a truly great game, rather than just a great looking one. It's no longer about wooing people with "next-level" graphics anymore. That also sums up why games are going to start getting better. Results may vary depending on the game of course. ![]() Most should run (and look) fairly similar to how Crysis does on high settings the same hardware. One way you can see this in action, try setting a very recent game to low settings. The latest and greatest games/graphical settings will always give you the least bang for your buck in the computation department. Something that doesn't increase image quality a lot can still take a lot more calculations in the background. For example shadows on "high" might run great, but on "ultra" it might drop you to 40 FPS. This is the same reason that you can run into individual settings in modern games that are "frame rate killers". However, those differences are still costly in the computation department. Now, as graphics technology continues, the differences you can readily see are going to get smaller. At first the differences were huge from generation to generation, and very noticeable. Starting with pong, then 8-bit, then the first 3D games, etc. Look at the advance of graphics over the years. Basically you're seeing a kind of "Diminishing returns".
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